Ensure clicking on the floor mesh in Anim Blueprint preview

OLD - Anim - Jan 18, 2017

REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...

The Play button on the ForceFeedback effect icons is missing

UE - Editor - Content Pipeline - Content Browser - Jan 18, 2017

Play Icon on ForceFeedback effect is missing ...

COTF has issues with out-of-source projects

It is expected that cooking, including COTF, will fix-up all string asset references. There were a few reasons this wasn't happening, but we should get these fixes into 4.15 as the impact was worst ...

Controller vibration occurs when simulating in viewport if an actor has a force feedback component regardless of attenuation distance.

UE - Gameplay - Jan 18, 2017

This will probably be very annoying for people if they use this component on an actor and then want to simulate something. ...

Actor leaves behind ghost collision when detached and simulating physics

UE - Simulation - Physics - Jan 18, 2017

Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...

[CrashReport] Mac crash in FMinimalDummyForwardLightingResources

UE - Graphics Features - Jan 18, 2017

This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...

Crash occurs with PlatformMediaSource called in infinite loop

Tools - Jan 18, 2017

The editor crashes when the user attempts to reopen the Platform asset after setting the media file to the Windows platform. The editor also crashes when opening another asset (adding in a Media Pla ...

SubwaySequencer crashes when launched in Standalone Game

OLD - Anim - Jan 18, 2017

SubwaySequencer is crashing when launching in standalone game Reported here originally:シーケンスの再生に関して ...

changing physics type to simulated causes bodies to simulate in phat

UE - Simulation - Physics - Jan 18, 2017

1. open qa game 2. open a physics asset with multiple bodies 3. select a body and set its physics type to Simulated. 4. Notice simulation starts immediately even though we are not simulating. ...

Servers are not visible to clients in ShooterGame with LAN off

UE - Networking - Jan 17, 2017

Server are not visible to clients in ShooterGame when the LAN is set to off. This occurs on all native platforms when trying to connect to each other when the LAN is off. REGRESSION: Yes Worked: 4 ...