Large round stone in ZenGarden is no longer reflective

UE - Graphics Features - Jan 17, 2017

This is a regression from 4.14.3 at CL 3251583 This is only happening in packaged/standalone ...

Cloth environment collisions with APEX clothing is not thread safe.

UE - Simulation - Physics - Character - Jan 17, 2017

This looks like a thread safety bug that's been in the clothing system for a very long time. Essentially a skeletal mesh component does a transform update and attempts to update the collisions of a ...

MIDIDeviceController.h causes compilation errors when included in an external module

UE - Audio - Jan 16, 2017

When you attempt to access MIDIDeviceController.h in your own project, it'll fail when you include it. This is the main error, while the other is a syntax error: missing type specifier - int assume ...

Raw Input debug info doesn't display axis properties until input is made

UE - Gameplay - Input - Jan 16, 2017

After running "showdebug rawinput", axis properties will not be visible in the debug information on screen, until the user makes input on the non-XInput device. ...

QAGame Crashes on launch on iphone 6 (iOS 8)

UE - Platform - Mobile - Jan 16, 2017

this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected. ...

SunTemple fails to open on some Android devices.

UE - Platform - Mobile - Jan 16, 2017

This is occurring on device 2888_KindleFireHD8.9" This is a regression from 4.14 ...

Font outlines do not multiply color and opacity from parent widgets

UE - Editor - UI Systems - Slate - Jan 16, 2017

We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...

'Random Pitch Angle' not working when 'Collision with World' is enabled for Foliage instance settings

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2017

The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...

GearVR projects rendering black

UE - Platform - XR - Jan 16, 2017

Packaged GearVR projects are rendering black except for the Movement Widgets. This was reproduced with two machines on two separate devices. This is a regression from CL 3244548 ...