Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases. ...
In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...
Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...
InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero. ...
"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
My Nvidia driver is our current approved driver: 378.49 ...
Functionality is different between code and bp versions of the puzzle template ...
When a code component contains a pointer to an actor, adding the component to a blueprint and setting the pointer to point to an instance of the same blueprint will cause the pointer to reset to "No ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. I ...
Looks like there's a missing if/else pair in BodyInstance.cpp ...