Cannot change Collision Profile of BP component instances

UE - Simulation - Physics - Oct 24, 2019

BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...

Session searching not working properly on iOS in Shootergame

UE - Online - Oct 24, 2019

Searching for sessions is not properly working in shootergame on iOS.  In SessionInterfaceIOS the current session search code is broken, and will never return any results. [Link Removed] [Link Remo ...

Gameplay Abilities CancelAllAbilities not working as expected

UE - Gameplay - Oct 24, 2019

in AbilitySystemComponent_Abilities.cpp, line:844  CancelAllAbilities() does not appear to be working as expected.  There is a check before cancelling all abilities.  However, this check uses the Cl ...

Blueprints: Add autocast support from enum to integer

UE - Gameplay - Blueprint Editor - Oct 24, 2019

Enums can be cast to integers[Image Removed], but you get a hover message that says the aren't compatible. Make it so I can drag a pin from the enum and drop it on an int and it works.extend this to ...

Duplicating two nested components do not appear in the Component tree until the blueprint is compiled.

UE - Gameplay - Components - Oct 23, 2019

REGRESSION: No, this occurs as far back as 4.22. Duplicating two nested components can result in the duplicates not being visible in the component tree in the blueprint editor until the user compil ...

Strange intermittent CCD behavior on constrained physics bodies

UE - Simulation - Physics - Oct 23, 2019

There is some strange issue with CCD where constrained CCD objects can get velocity nulled when hitting things while constrained, its very hard to reproduce normally in engine but happens often in V ...

Debug values not updated for parallel eval Animation BPs

OLD - Anim - Oct 22, 2019

The watched values of a level instanced ABP do not update if a.ParallelAnimEvaluation is enabled. ...

"Allow Explicit Impure Node Disabling" setting still packages development only nodes into shipping builds

UE - Gameplay - Oct 22, 2019

Development Only nodes are packaged into shipping builds even when "Allow Explicit Impure Node Disabling" is enabled and the appropriate nodes are marked as "Development only."   ...

WebM video format skips frames when seeking from code

Media Framework - Oct 22, 2019

Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM  videos used to te ...

Vertex Painting - Unexpected behaviour when painting Skeletal Mesh with Low Radius Brush

Tools - Oct 21, 2019

Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...