BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...
Searching for sessions is not properly working in shootergame on iOS. In SessionInterfaceIOS the current session search code is broken, and will never return any results. [Link Removed] [Link Remo ...
in AbilitySystemComponent_Abilities.cpp, line:844 CancelAllAbilities() does not appear to be working as expected. There is a check before cancelling all abilities. However, this check uses the Cl ...
Enums can be cast to integers[Image Removed], but you get a hover message that says the aren't compatible. Make it so I can drag a pin from the enum and drop it on an int and it works.extend this to ...
REGRESSION: No, this occurs as far back as 4.22. Duplicating two nested components can result in the duplicates not being visible in the component tree in the blueprint editor until the user compil ...
There is some strange issue with CCD where constrained CCD objects can get velocity nulled when hitting things while constrained, its very hard to reproduce normally in engine but happens often in V ...
The watched values of a level instanced ABP do not update if a.ParallelAnimEvaluation is enabled. ...
Development Only nodes are packaged into shipping builds even when "Allow Explicit Impure Node Disabling" is enabled and the appropriate nodes are marked as "Development only." ...
Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM videos used to te ...
Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...