Android Galaxy S 3 (Mali) or Galaxy Note 2 (Mali) Mobile Devices Not Rendering BSP

UE - Platform - Mobile - Nov 13, 2014

When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...

Black screen on Android devices with a Mali 400

UE - Platform - Mobile - Dec 10, 2014

When using the Launch on Feature with a Mali 400 Device, the project, once locked on, will appear black on 4.6 and will crash on CL# 2375758. This error occurs on new projects. Tappy Chicken Run fi ...

Editor Dirty flag not updated in Windows task bar until focus is returned

Tools - Jan 10, 2015

A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...

Deleting a bound function from a widget sets the binding to None which causes compile to fail

UE - Editor - UI Systems - Mar 9, 2015

Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...

Re-importing JSON File Causes a Blank Editor Window Until the Asset is Reopened

UE - Editor - Content Pipeline - Import and Export - Jul 11, 2016

Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...

Subobject instancing is broken and causes asserts when creating an instance of a blueprint class from non-CDO archetype

UE - Foundation - Core - May 13, 2015

When spawning an instance of a blueprint using an archetype that is not a class default object, child components will be attached to the template component instead of the instance. ...

Linux UI highlights when dragging the editor window

UE - Platform - Linux - Mar 2, 2016

Buttons and other UI elements of the Linux editor are highlighted when they are over the pointer's original click position. ...

Particle Lights do not honor Lighting Channel assignments

UE - Niagara - Jul 15, 2016

Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...

Changing Physical Surface Name and Reassigning It From Default Value Crashes

UE - Simulation - Physics - Oct 18, 2016

Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...

Logging in Shipping Builds on Android are not saving

UE - Platform - Mobile - Oct 17, 2016

Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...