Continuous Crash Problems OSX Upon Save

Tools - Jan 13, 2015

This seems to be a duplicate of JIRA [Link Removed]:https://jira.ol.epicgames.net/browse/UE-7289 User claims the editor crashes every time he goes to save his level or play in editor. Callstack: U ...

Greyscale Textures look in Texture Editor do not match Material Editor or Final Results

UE - Graphics Features - Jan 9, 2015

Greyscale image compression and sRGB settings are rendering different results in the Texture Editor versus the Material Editor and in game. Texture Editor (sRGB = True, Compression=Greyscale):[Link ...

New blueprints do not Alphabetize themselves as expected

UE - Editor - Content Pipeline - Content Browser - Jan 9, 2015

When making new blueprints they are not placed within the content browser as a user would expect. In the example given in the link provided, blueprints ending in "_1" will come before "_10", however ...

Target pin creates compile errors unless value is set outside of node

UE - Gameplay - Blueprint - Jan 8, 2015

Some nodes have target pins that auto-fill to target: self. However, unless a value is passed into this node from a get or other means, the blueprint will not compile. ...

CRASH: Importing FBX

UE - Editor - Content Pipeline - Import and Export - Jan 7, 2015

Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::L ...

CRASH: Importing FBX

UE - Editor - Content Pipeline - Import and Export - Jan 7, 2015

Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::L ...

Combo box widget becomes cut off when placed at the bottom of the screen

UE - Editor - UI Systems - Dec 15, 2014

When a combo box is placed at the bottom of the screen and the project is not in fullscreen mode the contents of the box will be clipped by the bottom of the window. ...

UE4 3rd Person Blueprint PIE Caused Kernel Panic on iMac/AMD 6770M

UE - Platform - Apple - Dec 12, 2014

When I was running the default 3rd person shooter template which had no modifications yet, I pressed play and began to move around. Within a few seconds, the computer shut off as if the power cord h ...

Input from a second gamepad is not detected until the game window is clicked with the mouse

UE - Gameplay - Input - Dec 12, 2014

In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...

Translation Editor submenu does not open

UE - Editor - UI Systems - Localization - Dec 10, 2014

Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...