Blueprint breakpoints on EventEndPlay do not break execution of the PIE session before the session is destroyed. ...
The fix for this is to override the FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...
refer to attached video ...
Non-clustered geometry collections applied RemoveAllAnchors are not put into FPBDRigidsSOAs::DynamicGeometryCollectionArray, so acceleration is not reset every tick and they fall super fast. The fol ...
I am trying to use "stat llmassets" but it is not recognising the command. I have enabled LLM_ALLOW_ASSETS_TAGS and added -llmtagsets=assets to the commandline along with -llm, is there anything els ...
Occasionally, PhysicsControl controls will teleport to the world origin. This is sporadic and generally fixes itself either with a restart. In the licensee's case, the controls were also animation d ...
There is a texture mismatch between the expected texture samplers and actual texture samplers for SingleLayerWater materials that use the Material Function StencilMaskCompare. Also tested on UE5.5, ...