Niagara module inputs don't handle bitfield enums correctly

UE - Niagara - Feb 17, 2025

As one clicks on the enum fields trying to form an input, the log is written with a variation of the following: [2025.02.14-17.42.38:940][521]LogNiagaraEditor: Error: Error getting default value fo ...

First Person Shooter Template produces error upon creation

Docs - Samples - Sep 3, 2015

Creating a FPS template produces an error upon being opened immediately after creation. Error is shown in attached image. ...

Landscape LOD menu does not appear in Details Pane

UE - Foundation - Core - Apr 8, 2015

Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...

GetHitResultUnderCursor does not always return true with landscape collision

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...

Play from here not correctly spawning player when high value used in grid snapping

Tools - Feb 3, 2015

Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...

UDN: LICENSEE: Vertex Colors not displayed for Skeletal Mesh

OLD - Anim - Jun 15, 2015

Viewport option: Show>Advanced>Vertex Colors doesn't display the vertex colors for a Skeletal Mesh. This viewmode works fine for Static Meshes. There is also no option to display the Vertex Colors ...

Widget displays darker image in Mobile preview and device

UE - Editor - UI Systems - Jun 12, 2015

In mobile preview and device, UMG displays way darker image than in the editor. ...

Saving BP is extremely slow with Japanese UI (culture=ja)

UE - Gameplay - Blueprint Editor - Dec 24, 2015

Using Japanese UI(culture=ja), time of saving BP is extremely slow in comparison with English UI(culture=en). In a case of attachment project, TestBP1 and TestBP2 take about 3 minutes using Japanes ...

ComponentOverlapComponents without reference to a component will compile and crash the editor

UE - Gameplay - Jul 21, 2015

Error Message: Access violation - code c0000005 (first/second chance not available) ComponentOverlapComponent node used in blueprints will cause the editor to crash once you PIE if there is no comp ...

WMF Media Audio Quality needs Improvement

Media Framework - Aug 23, 2016