TVOS images are throwing errors when attempting to deploy to iTunes Connect

UE - Platform - Mobile - Jan 12, 2017

ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Large App Icon asset 'AppIconSmall' in 'Payload/YourApp.app' is thrown when uploading an TVOS project to the app store. This is likely ...

Set Game Paused returns incorrect value when the game is already paused

UE - Gameplay - Jan 12, 2017

Set Game Paused returns incorrect value when the game is already paused. According to the tooltip on the Return Value (reads: Whether the game was successfully set paused/unpaused) it is expected t ...

Assets are invalidated if named or renamed with a leading underscore

UE - Editor - Content Pipeline - Content Browser - Jan 12, 2017

Renaming or naming assets with a leading underscore invalidates the asset. The assets will be renamed to "None" and report occupying 1KB in space. It is no longer possible to interact with an object ...

[CrashReport] UE4Editor_Core!FText::FText() [text.cpp:165]

Tools - Jan 12, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Blueprint with Audio Curve Source shows "Uses experimental class: Actor" message in Details

Tools - Jan 12, 2017

A blueprint containing an Audio Curve Source component will have the the warning "Uses experimental class: Actor ", rather than AudioCurveSourceComponent in the Details panel. This occurs when it's ...

Significant hitch in PIE when unloading a sublevel via level streaming volume on Mac

UE - Platform - Apple - Jan 12, 2017

This does NOT happen on Windows and is not a regression as it occurs in 4.14.3 ...

Editor Crash when attempting to enter Mesh Paint / Landscape /Foliage Modes while Simulating

UE - Editor - Workflow Systems - Jan 12, 2017

Editor crash will occur when a user attempts to enter the Mesh Paint, Landscape, or Foliage modes while Simulating. Links to CrashReporter: Foliage: [Link Removed] Landscape: [Link Removed] Mesh Pa ...

CommitMapChange doesn't fully deal with sub-levels

UE - Gameplay - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html When inspecting the code for this report, it has become clear that the streaming levels of the incoming m ...

Issues with PrepareMapChange/CommitMapChange and Level Collections

UE - Networking - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange. CL# 3255445 has addressed ...

Widget interaction component hit invisible widget components

UE - Editor - UI Systems - Jan 12, 2017

Widget interaction component hit invisible widget components. The widget interaction component will hit the widget component even when set to invisible ...