The mesh on the right is a child of the one on the left, in a non-nativized cooked build it's a sphere, but in a nativized one, it's a cube. Regression: Working: UE4/Main, 4.15 CL 3233043 Broken: U ...
In 4.14 when entering the volume the screen brightens which is expected. The problem is that in 4.15 it brightens more. So much so that some static meshes are rendered almost completely white. I ...
Noticing a couple assets remaining when force deleting a folder in a first person template. Regression: Yes works in 4.13 ...
Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...
Users project fails to build after upgrading due to an unowned pin from a split "Get Velocity" vector pin. ...
When setting the Sublevels hidden in Sequencer, the sublevels become hidden in the viewport, but does not hide when it is played in PIE. To test if the sequence played at start, I added a cube to t ...
The editor crashes when the Count parameter passed into the Mid function is < 0. There is an assertion check(Count >= 0); in FString Mid in UnrealString.h, but an error message would be expected ...
I first came across this bug when I was working with Actor Sequences and noticed that the door I had opening would snap back when I tried to close it. Later I discovered that the issue was with play ...
When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...
Attempting to use the Copy Reference option from an asset's right click menu on Linux will clear the clipboard of any current value, but does not copy the reference back to the clipboard. This make ...