When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...
This occurred on packages that were created on different Windows machines. This crash is not occurring on other platforms during our Samples Pass. ...
This is a regression from 4.14.3 This crash does NOT occur in PIE or Standalone Game This does not occur on an El Capitan 10.11.6 MacbookPro or on Windows. ...
The following warning occurs when building a project for Android in the Test configuration. LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: Unreal ...
REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...
Play Icon on ForceFeedback effect is missing ...
It is expected that cooking, including COTF, will fix-up all string asset references. There were a few reasons this wasn't happening, but we should get these fixes into 4.15 as the impact was worst ...
This will probably be very annoying for people if they use this component on an actor and then want to simulate something. ...
Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...
This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...