Frequent crash building lighting after sculpting landscape

UE - Graphics Features - Dec 21, 2016

Frequent crash occurs once when building lighting after editing a landscape. I added components to the landscape, sculpted, and flattened it. I wasn't able to reproduce the issue again, so the abo ...

Shaders are compiled for Engine on first launch after fresh download

UE - Foundation - Build - Rocket (Installed Engine) - Dec 21, 2016

Engine DDC doesn't appear to be included with fresh install of 4.15 Engine. Upon launching editor for first time, ShaderCompileWorker Process startup and user gets notification shaders are compili ...

4.14.2 Binary Debug Crash does not show up in Crash Reporter

CrashReporter - Web - Dec 21, 2016

Crashes from 4.14.2 Binary are not populating in Crash Reporter website - [Link Removed] This is not the case in P4 builds. This is a regression from 4.14.1 ...

The hitproxy pass only the sectionindex, we need the material index also

Tools - Dec 20, 2016

The mesh hit proxy (static and skeletal) store the section index as a material index. so the override material array need to be driven by the material index, not the section index. I will add the ma ...

Alembic Geometry Cache is corrupted on reopening of project leading to crash

UE - Foundation - Core - Dec 20, 2016

Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...

Retargeted Child AnimBP doesn't play any animations

OLD - Anim - Dec 19, 2016

Retargeted Child AnimBP doesn't play any animations ...

Transforming keys in Sequencer changes the interpolation of the keys

UE - Anim - Sequencer - Dec 19, 2016

Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...

Behavior Tree Visualizer Runs Sequence Tasks in Parallel

UE - AI - Dec 19, 2016

Tasks in the behavior tree are visually represented as running parallel to one another instead of sequentially when looking at the behavior tree visualizer. This does not seem to have an effect on f ...

Localization code incorrectly retrieves ManifestName rather than AcrhiveName

UE - Editor - UI Systems - Localization - Dec 19, 2016

In FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig() lines 216-222 are meant to get the Archive Name. However line 218 appears to be a copy of line 210 and is set to Mani ...

Unable to change View Options from the menu contained inside of an asset selection dropdown

Tools - Dec 16, 2016

Using the View Options option inside of an asset selection dropdown window does not work. None of the options, other than the Scale slider under Thumbnails, will make any changes and the window is i ...