Frequent crash occurs once when building lighting after editing a landscape. I added components to the landscape, sculpted, and flattened it. I wasn't able to reproduce the issue again, so the abo ...
Engine DDC doesn't appear to be included with fresh install of 4.15 Engine. Upon launching editor for first time, ShaderCompileWorker Process startup and user gets notification shaders are compili ...
Crashes from 4.14.2 Binary are not populating in Crash Reporter website - [Link Removed] This is not the case in P4 builds. This is a regression from 4.14.1 ...
The mesh hit proxy (static and skeletal) store the section index as a material index. so the override material array need to be driven by the material index, not the section index. I will add the ma ...
Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...
Retargeted Child AnimBP doesn't play any animations ...
Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...
Tasks in the behavior tree are visually represented as running parallel to one another instead of sequentially when looking at the behavior tree visualizer. This does not seem to have an effect on f ...
In FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig() lines 216-222 are meant to get the Archive Name. However line 218 appears to be a copy of line 210 and is set to Mani ...
Using the View Options option inside of an asset selection dropdown window does not work. None of the options, other than the Scale slider under Thumbnails, will make any changes and the window is i ...