Levels will not Move With Containing Folder That is Moved to Another Folder in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Feb 17, 2017

When attempting to move a folder 1 that contains a level/map to another folder 2, a duplicate of the folder 1 containing the level will be generated in folder 2 while the level and original containi ...

Crash retargeting an animation blueprint with a RigidBody node

UE - Simulation - Physics - Feb 17, 2017

Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...

Packaging fails if "Config Variable" is true and Nativization Method is Inclusive

UE - Gameplay - Blueprint - Feb 17, 2017

If a blueprint has a variable of type Object with the Config Variable checkbox set to true, and "Blueprint Nativization Method" is set to Inclusive, the project will fail to package ...

DataAssets Cannot Be Opened After Deleting Variables From Their Parent Blueprint

UE - Gameplay - Blueprint Compiler - Feb 17, 2017

Removing a variable from a blueprint that a data asset is based on will prevent that data asset from being opened. ...

TimeRemaining doesn't work when animation has a negative play rate

OLD - Anim - Feb 16, 2017

TimeRemaining doesn't work when animation has a negative play rate ...

Crash in sequencer converting an object to spawnable

UE - Anim - Sequencer - Feb 16, 2017

Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...

Instanced nested subobjects will get reset to default when edited in components detail panel

UE - Gameplay - Components - Feb 16, 2017

UActorComponents don't currently allow subobjects that are UActorComponents. However, this also prevents them from having "normal" instanced UObjects. The UObjects can be added to an ActorComponent ...

Packaging a Project with Blueprint Nativization Requires Crash Reporter Client to be Build for Shipping

UE - Gameplay - Blueprint Runtime - Feb 16, 2017

Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...

FArchive broke operator<< for bool in Editor builds

UE - Foundation - Core - Feb 16, 2017

Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...

Warnings (TEnumAsByte is not intended for use with enum) when packaging with Blueprint Nativization method set to Inclusive

UE - Gameplay - Blueprint Compiler - Feb 16, 2017

User gets the warning below after trying to package a new VR template if Blueprint Nativization is set to "Inclusive" Warning: "THelper: Packaging (Windows (64-bit)): xgConsole: c:\program files (x ...