[CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]

UE - Simulation - Physics - Destruction - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Texture Compression Quality vs. Speed Tooltip shows Incorrect Range for Settings

Tools - Nov 23, 2016

Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...

StaticMeshComponents do not scale to negative value

Tools - Nov 22, 2016

The scale of the component does not reach negative values like the instance of the object. However, the user is able to enter a negative number and the object correctly reflects that entered number. ...

Arrows in Button Widget in Horizontal Box appears as foreign letters

UE - Editor - UI Systems - Nov 22, 2016

There are foreign letters that are appearing in place of arrows on the button in a UMG blueprint. This is not happening in Main NOTE My Language and Region settings are set to English ...

Text block widgets that are copy and pasted do not retain the same name in the hierarchy

UE - Editor - UI Systems - Nov 22, 2016

Text block widgets that are copy and pasted do not retain the same name as the copied widget in the hierarchy. ...

Crash occurring when connecting to Source - Perforce

Tools - Nov 22, 2016

Encountered this crash while going through the Dev-Build-Headers smoke pass. It appears that attempting to connect to perforce is crashing the editor. I tried to connect it Subversion and that allow ...

Material-Custom node is corrupted on Copying / Duplicating if the code section contains a tab

UE - Rendering Architecture - Materials - Nov 22, 2016

When a material's Custom node contains a tab character, copying/duplicating the node will corrupt the code in the node. ...

Crash with FBX Import as Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Nov 22, 2016

Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...

HISMC always shows lowest LOD

UE - World Creation - Worldbuilding Tools - Foliage - Nov 22, 2016

User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...

Reimport for a single FBX with multiple meshes will add all mesh pieces instead of the single mesh.

Tools - Nov 21, 2016

When using a single FBX with multiple meshes that is imported as individual meshes, if you reimport after updating only a single mesh or a few of them the entirety of FBX will be imported and added ...