If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...
Retriggerable delays and the nodes after are not recognized when triggered by tick events. ...
Editor crashes if user attempts to open a data table that only has one data type after closing and reopening editor Frequency: 2/2 Crash Reporter: Not currently available ...
When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...
The scroll bar in the Engine - Collision menu in Project Settings doesn't appear when it first should, and when it does, it resizes and moves oddly. Edit MattK: variable length widgets inside of a ...
Our sample games all seem to use the semi-deprecated Classes folder for their headers, and many of these headers omit a #pragma once (or other header guard). This means that they don't play nicely ...
When docking a blueprint as a tab in the main viewport the sprites and other actors placed in the default scene (including player start) begin to flicker. This flicker persists until you close and ...
When changing the value of the blendweights of a character in a level, it is breaking the animation that the character has and causign the animation to show as jittery. ...
[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...
James: I think we currently recreate the capsule body when you change dimensions, should just change the shape instead. – DisableCollision is reset if constrained Capsule Component height is change ...