Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed. For example: If the 0 pin is deleted, users may not realize the pins will reset back to (0,1,2,3,e ...
Every tick, we evaluate the range of time that has passed to see if any events on the event track need to be fired. However, when we hit the end of a loop, we have to manually set our LastPosition b ...
A licensee is experiencing odd behavior when using custom code to call a loading movie when opening/loading a level. The licensee has implemented a loading movie to play when calling a map to open ...
Cannot delete a folder containing sub-folders from the Content Browser even after contents and sub-folders have been removed. Regression: This does not occur in UE 4.13 ...
When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...
Pressing enter does not appear to activate OnClicked events in UMG When a button is focused Note: This appears to be a regression. This was working in 4.13.2 ...
When you set bShowMouseCursor to false in a Standalone or packaged game while Default Viewport Mouse Lock Mode is set to either Always Lock or Lock on Capture, the cursor will become locked in place ...
When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...