In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...
Set Relative Location on components does not replicate to clients. Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715) ...
It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...
When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...
When a capsule is attached to an actor Root Component followed by playing in editor through VS debug mode there is a breakpoint triggered in VS upon pressing PIE. Continuing through the break allow ...
Two different users have pointed out that the spring controls seem inverted and/or counter intuitive: The first post: https://answers.unrealengine.com/questions/328098/spring-controller-seems-to- ...
Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...
Min roughness in the light settings currently aren't working in the forward shading mode. ...
Crash when compiling BP (containing user defined struct + object reference) after adding variable. ...
After loading a map containing a ParentBP with a ChildActorBP, Deleting and undoing the deletion will "resurrect" the original child, and a new child actor is parented to parent. Possibly Related: ...