Noticing that when I undo assigning an actor it no longer plays back the previously assigned actor. ...
While Ad Hoc the new features for 4.14, I was testing the feature of converting actors to static meshes. I attempting to convert the cable into a static mesh and I went through the windows and noth ...
Sequence onStop does not appear to fire off in a packaged project. The functionality appears to be present in the editor, however this does not appear to be the case after packaging. ...
Enabling recompute tangents on a skeletal mesh does not recompute tangent normals for translated parts of the skelmesh. If you addr.SkinCache.CompileShaders=1r.SkinCache.Mode=1r.SkinCache.Recompute ...
Licensee was looking for a way to get total file size to display download progress. On Windows (which uses the curl library for Http request/response), binding a function to the OnRequestProgress d ...
In a blueprint, the Add Gameplay Tag and Append Gameplay Tag Containers user the same tooltip (which seems to only be relevant to Append Gameplay Tag Containers). ...
In another related bug UE-38381, but this bug causes the cube to instantly move to where your mouse is located after shift is released a second time. This occurs in 4.13 therefore not a regression ...
When holding shift on any axis, the camera follows the object when you move around the level. When trying to do this with the pivot, the cube does not move at all. This issue is present in 4.13 as ...
The row selection doesn't update on the first click if the previously selected row had been modified. This is likely because we cache the selected row before updating the data table to reflect the n ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...