Cannot Move Assets and Folders Simultaneously in Content Browser

UE - Editor - Content Pipeline - Content Browser - Nov 30, 2016

Users cannot move assets and folders from the same containing folder to a different folder causing them to have to move them separately. Regression: No ...

Timing appears to be different for the first call of tick

UE - Gameplay - Nov 30, 2016

Timing appears to be different for the first call of tick causing the camera to appear in a different area than what it was in 4.13 This issue appears to be a regression ...

Cannot Include VoiceInterface.h Without First Including OnlineSubsystem.h

UE - Networking - Nov 30, 2016

Including VoiceInterface.h causes compiling to fail until you include OnlineSubsystem.h in the same file. This is not expected because VoiceInterface.h is part of the OnlineSubsystem module which ...

K2Node_SwitchEnum doesn't use EnumRedirects

UE - Gameplay - Blueprint Compiler - Nov 30, 2016

Limited range of motion when controlling the camera view with the mouse

Tools - Nov 30, 2016

Unable to control the camera freely using the mouse. This is a regression from 4.14 ...

PlatformerGame app crashes after opened on tvOS

UE - Platform - Mobile - Nov 30, 2016

PlatformerGame is crashing when packaged and launched on tvOS. Assertion from console log:Nov 30 11:03:12 Apple-TV-Joey PlatformerGame[519] <Notice>: Assertion failed: FMath::TruncToInt(drawableSize ...

Crash: Using Sequencer to attach an actor with multiple skeletal mesh components crashes the editor

UE - Anim - Sequencer - Nov 30, 2016

When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...

Replacing an asset in a sequence player node does not register in undo history

OLD - Anim - Nov 29, 2016

In the Anim Graph, replacing an asset in a sequence player node does not register in undo history. It does not show up in the Undo History window, and when the user undoes the action, it completely ...

Cannot replace an asset in sequence player node with an animation composite

OLD - Anim - Nov 29, 2016

The user is not able to replace the animation asset (sequence or composite) in a sequence player node with an animation composite by dragging the asset onto the node, even though an animation compos ...

Replacing non-sequence asset on asset player produces false "Cannot replace" message

OLD - Anim - Nov 29, 2016

When attempting to replace a non-sequence asset on a player node (such as blend space or aim offset), the user will see a "Cannot replace with a sequence player" message, even though they are able t ...