When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You wil ...
External textures cannot be directly assigned as a brush texture; you need to assign a material that samples from an external texture instead since it generates special shader code to access it. ...
Niagara translucency sorting mode doesn't apply to a particle set to be GPUCompute Sim. Found in 4.20 CL# 4302132 and 4.21 CL# 4348893 ...
Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still se ...
Clothing can have noticeable popping when switching LODs, and there is currently no mechanism to initially start cloth in a resting pose, causing popping on spawn. ...
In the test case, the NavLink component has a navigation cost of 1000000000. When the AI navigates to the NavLink the printed cost is only 2677. It is believed that the AreaClass isn't being taken i ...
Point lights don't cast volumetric shadows from meshes with materials with tessellation, even if tessellation multiplier is 0. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4347190 ...
AR app crashes when starting AR session if session type is set to "Image". Also confirmed in Main CL 4346626 ...
Outputing Image Sequences like {shot}/{shot} _ {frame} .png for example, the xml file doesn't reflect the right path because it's referring to .avi files. We can't find and replace avi files in ...