The 'Wind' Material Node Function Not Accepting Vector4 Parameter

UE - Graphics Features - May 5, 2015

In order to use the 'Wind' material function correctly the function states you need to reference the 'Wind Directional Source' actor. The only way to do this within the material editor and through b ...

Net Cull Distance does not work with Pawn only Character

UE - Gameplay - Player Movement - May 4, 2015

Licensee also posted on Asnwerhub here, https://answers.unrealengine.com/questions/220787/bug-net-cull-distance-doesnt-work-when-the-player.html Also Reproduced in Main Promotable-CL-2535351 & Rele ...

Details panel is cleared when a component with the mobility setting of "Non-Scene Component" is selected and the compile button is pressed

UE - Gameplay - Blueprint - Apr 30, 2015

If the user has a component that is of the mobility setting of "non-Scene Component" selected and this hits the compile button, the details panel will be cleared. The following are example compone ...

Clients Joining a session destroy and recreate all actors in the level upon joining

UE - Networking - Apr 28, 2015

When a new client joins a server all of the actors will be replaced with new copies of themselves. This will cause things like the construction script and event begin play nodes to fire off every ti ...

The first widget in a widget blueprints hierarchy does not have a parent

UE - Editor - UI Systems - Apr 23, 2015

The widgets that are the children of the "Root" of the hierarchy of a widget blueprint return null as their parents. The expected parent would be the widget itself. ...

The Error message "Failed to add Class "YourClassName". Failed to automatically hot reload the "YourProjectName" module." appears when adding a class to a C++ project

UE - Editor - UI Systems - Apr 22, 2015

Edit MattK: This is UserWidget specific. If we don't want users to extend this class we should figure out a way to prevent that in our wizards When trying to add a C++ class to a project the follo ...

Any Alpha value set in a FLinearColor used to draw a line on a Canvas HUD is ignored when the line is drawn

UE - Graphics Features - Apr 21, 2015

If an Alpha value is set in a FLinearColor that is used to draw a line on a Canvas HUD, the Alpha value is ignored when the line is drawn. A comment in BatchedElements.cpp indicates that some legac ...

Rolling ball physics bounces on flat landscape with low fps

UE - Simulation - Physics - Apr 21, 2015

It's been reported that using the rolling ball physics on a flat landscape will cause the rolling ball to bounce when it crosses a seam. It does not happen on every single seam, but it happens prett ...

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing

UE - Graphics Features - Apr 16, 2015

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing. They are saying that they would like higher quality reflections. ...

Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default

UE - Gameplay - Blueprint - Mar 7, 2015

Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default. This is incons ...