The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...
When using a fairly large level the Dynamic setting for the Nav mesh generation can cause large drops in frame rates. (Example: 120 fps when running Dynamic with Modifiers only to 42 fps with Dynami ...
Set Actor Enable Collision is not replicated. Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427) ...
Grass output in materials draws over masked locations, such as landscape visibility holes. ...
When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen. ...
Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...
Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...
After testing multiple different ways to get a Media Sound Wave to play in sync with the associated Media Player Asset, I feel it is very hard to get the sound to even play. Not mentioning getting i ...