When attempting to spawn a pawn (with collision set to overlap) inside a blocking volume (with collision set to block), the pawn will actually spawn at the closest available point outside of the blo ...
Found in the process of replicating the linked Answerhub. When an opaque material is setup as a master material with the intent to have an Opaque and Translucent version, the material instance will ...
If the user adds around 400 components to an actor the editor will freeze up and quick responding. ...
When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...
A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...
Client Characters that slide past the Server Character while on top of a Movable Actor can become de-synchronized from their Server counterpart. Does not occur on top of Static Actors. Hard to expl ...
When you have a Material with a static parameter and an Instance of that Material that has the "override" checkbox checked for that static parameter, but has the value set to the same value as the p ...
No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...
Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...
Values are never considered in scope when a variable is watched within a custom function, even though "watch this value" is available for use. ...