It will be the same drawing as the Default Lit Material with the same value set to Nomral.[Image Removed] ...
There appears to be a bug with the "Create New Inherited Materials" option of the "Material Import Method" of the FBX Import Options. Instead of creating a material instance of the material specif ...
When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...
DrawDebugString does not appear to be working when combined with nDisplay. ...
Download the licensee repro from here - [Link Removed] The issue should be immediately visible in editor, but if not, shrink the main viewport and it should become more prominent as you zoom into t ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so it is a regression. This issue occurs in 5.1 for both normal light building and GPU Lightmass building. In 5.0 th ...
The result of the Set Niagara Static Mesh Component (OverrideSystemUserVariableStaticMeshComponent) function provided by the UNiagaraFunctionLibrary is different from the operation result on the det ...
BuildTextMesh function queued as AsyncTasks may be called during saving (renaming) a level containing Text3DComponents. The following workaround fix the problem. void UText3DComponent::BuildTextMe ...