Distance Field AO for Hair shading model looks incorrect

UE - Graphics Features - Mar 10, 2023

It will be the same drawing as the Default Lit Material with the same value set to Nomral.[Image Removed] ...

FBX Export - Bug w/Material Import Method - Create New Instanced Materials

UE - Editor - Content Pipeline - FBX - Mar 3, 2023

There appears to be a bug with the "Create New Inherited Materials" option of the "Material Import Method" of the FBX Import Options.   Instead of creating a material instance of the material specif ...

Fbx importer: Issue when reimporting staticmesh base LOD and there is some custom LOD

UE - Editor - Content Pipeline - Import and Export - Mar 2, 2023

When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...

DrawDebugString does not work with nDisplay

UE - Virtual Production - nDisplay - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...

Raytracing Material Border Artefacts

UE - Rendering Architecture - Materials - Jan 20, 2023

Download the licensee repro from here - [Link Removed] The issue should be immediately visible in editor, but if not, shrink the main viewport and it should become more prominent as you zoom into t ...

Precomputed AO Mask renders with value of zero after building lighting

UE - Rendering Architecture - Materials - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so it is a regression.  This issue occurs in 5.1 for both normal light building and GPU Lightmass building. In 5.0 th ...

SetNiagaraStaticMeshComponent in UNiagaraFunctionLibrary does not add NiagaraVariable to InstanceParameterOverrides

UE - Niagara - Jan 13, 2023

The result of the Set Niagara Static Mesh Component (OverrideSystemUserVariableStaticMeshComponent) function provided by the UNiagaraFunctionLibrary is different from the operation result on the det ...

Renaming a level containing Text3DComponent can cause crash

UE - Virtual Production - Jan 6, 2023

BuildTextMesh function queued as AsyncTasks may be called during saving (renaming) a level containing Text3DComponents.  The following workaround fix the problem. void UText3DComponent::BuildTextMe ...