When in the editor, the memory use steadily increases ~1mb/s and rises indefinitely. This occurs without having any tabs open, and without performing any actions in the editor. Found in 4.10 Binary ...
A Client cannot join a Server after setting a GameMode in the OpenLevel node's Options string. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...
Pausing PIE does not stop timelines from running if players is set to more than 1. Test project attached. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...
Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...
Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...
The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility if the bubble is set to only appear when the node is hovered over. This does not occur w ...
The color picker will close when selecting a new color for a Linear Color variable if the Value property is set to a value other than 0 within a Struct. This does not seem to occur with the color p ...
Performing a hot reload in the Editor after adding a custom UserDefinedEnum C++ class to a project results in a crash. A normal compile in Visual Studio will complete successfully. ...
After creating a blueprint with a box trigger and a cube component, attempting to use an AttachTo (Box) node and then attaching the cube to the In Parent socket compiles without issue. However, if y ...
When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...