On the decorator node 'Does path exist" the only option for Observer aborts is None. Based on our documentation for the node it is supposed to also have Self, Lower Priority, and Both as options for ...
Attempting to use CoreRedirects to rename a BlueprintImplementableEvent that has a return value results in the function not being renamed in the Blueprint subclasses and its Return Value nodes causi ...
There is an issue with Maps of Wildcard type that do not propagate values correctly when inside of macro. When using these in a blueprint there are errors and the blueprint cannot compile. This issu ...
There is an issue when attempting to reorder blueprints where Blueprint Function Reorder displays error tooltip when trying to reorder functions. In previous engine versions, functions could not be ...
Originally reproduced this utilizing Play in Standalone and adjusting the Editor Preferences for Standalone Window Position. ...
Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...
Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...
Unknown by landscape material warning logspam when launching onto Android Also occurs in Main @ CL 3792526 --Reproduces in //UE4/Release-4.18 at CL 3792614 --Reproduces in //UE4/Release-4.18(.1) at ...
Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...
A licensee has reported a problem where FVisualStudioSourceCodeAccessor.AddSourceFiles is unable to handle two files being added at the same time. In this case, a .cpp and .h are added at the same t ...