"Hiding Other Developer Assets" does not work when "Show All Folder" is enabled

UE - Editor - Workflow Systems - Aug 12, 2022

In the implementation of FFrontendFilter_ShowOtherDevelopers, the developer folder is determined by whether the asset path starts with /Game/Developers/. However, when "Show All Folder" is enabled, ...

Template anim bps - FBoneReference anim node properties do not support different bone names

UE - Anim - Runtime - Anim Blueprints - Aug 10, 2022

Currently nodes that use FBoneReference properties (slope warping, anim dynamics, modify bone, and a load of skeletal control nodes) can't have the bone they target changed when using template anim ...

Static mesh material slots incorrect when upgrading project from UE4 to UE5

Licensee reporting material slots being incorrectly assigned when loading an asset created in UE4 into UE5 via an upgraded project. ...

Client may receive failure message before ClientTravel RPC during non-seamless travel

UE - Networking - Aug 9, 2022

See linked UDN for more info. When a server initiates a non-seamless travel, it will inform any connected clients by sending the reliable ClientTravelInternal RPC. After a delay (controlled by Serve ...

Multiplying CompleCollision by inverse scale does not create a collision

UE - Framework - Components - Aug 2, 2022

If multiplying a mesh with ComplexCollision by inverse scale, the geometry may not be created on the mesh. This may depend on the assets of the mesh. In the sample example, the navmesh is not create ...

The value of LLM AudioSummary is not an Audio-related aggregate value.

UE - Audio - Jul 29, 2022

"stat llm" does not show that the Audio summary value is the sum of Audio related tags. In the attached screenshot, when executing "stat llmfull", the AudioSummary value is less than the sum of "Aud ...

Struct Properties marked EditAnywhere and BlueprintReadOnly are exposed in Widget Blueprints

UE - Framework - Blueprint - Jul 21, 2022

Struct properties marked up with the EditAnywhere and BlueprintReadOnly specifiers are exposed in Widget Blueprints by MakeStruct nodes and split pins on Setter nodes. CanBeExposed in K2Node_MakeStr ...

USplineComponent::FindLocationClosestToWorldLocation does not function correctly with non-uniform scale

UE - Framework - Components - Jul 19, 2022

Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...