Scaling pivot ignores pivot being used

UE - Gameplay - Apr 20, 2015

Scaling pivot of an actor does not scale correctly unless used for all directions. ...

Construction script is running more than once when hitting the compile button

UE - Gameplay - Blueprint - Apr 20, 2015

When the compile button is pressed the construction script will run 3 times. ...

Physics are inconsistent between PIE and Standalone

UE - Simulation - Physics - Apr 16, 2015

A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array

UE - Gameplay - Apr 13, 2015

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...

Translucent Materials do not work well with Depth of Field

UE - Graphics Features - Apr 10, 2015

Depth of Field do not work well when using a translucent material, even if the material has no opacity set. Image attached as reference. Light brown colored mesh is translucentGray mesh is opaque ...

Visual Studio builds currently fail when a project includes a UFUNCTION with Server, Reliable, and WithValidation specifiers (with appropriate definitions in the source file).

UE - Networking - Apr 1, 2015

Using UFUNCTION(Server, Reliable, WithValidation) with an RPC function results in a failed build in Visual Studio. The same test in Main yields a different set of error messages. ...

Packaged Game crashes after user has upgraded to 4.7

UE - Foundation - Core - Mar 31, 2015

It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...

Incorrect restitution behavior for physical material set to 1 whereby momentum is gained during the simulation

UE - Simulation - Physics - Mar 24, 2015

Setting a restitution of 1 for a ground material and a restitution of 1 for a ball that bounces on the ground should keep the ball bouncing at the same height consecutively. Over the course of time ...

Material Instances do not stack in the Blendables Array for a Post Process Volume

UE - Graphics Features - Mar 24, 2015

Given two Material Instances of one material applied both to a Blendables Array only the second (last applied) will be applied to the post process volume. With the same setup, two Materials will st ...

Console Command 'ModifySoundClass' is Unrecognized

UE - Audio - Mar 23, 2015

When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...