Attached Project Crashes When Compiling Character Blueprint

OLD - Anim - Feb 10, 2016

The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...

Mouse Not Being Locked to Viewport in PIE

Tools - May 3, 2016

The mouse cursor is not being locked to the viewport during PIE in versions 4.11 and up. This is inconsistent with the behavior that was seen in 4.10 because the mouse was locked to the viewport du ...

Steam UI overlays do not appear on mac

UE - Platform - Apple - Mar 10, 2015

When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...

Eye adaption when using Auto Exposure Basic breaks when window size changes

UE - Graphics Features - Jun 17, 2016

This isn't really a recent regression, I think it's always had this issue but it's very annoying. I also noticed that if I go fullscreen with the viewport, then back down to a smaller one it will ...

No device profile detection for iPad Pro 10.5"

UE - Platform - Mobile - Aug 1, 2017

There's no device profile for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family. ...

Crash when calling capture mouse as the return value in an OnKeyDown

UE - Editor - UI Systems - Sep 25, 2017

The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...

"Find Collision UV" does not work with "Get Hit result under cursor"

UE - Simulation - Physics - Jan 8, 2018

The Hit result from "get hit result under cursor" does not appear to be working with "find collision UV" Using "Line Trace by Channel" hit result works as intended. ...

Difference rendering result between SceneCaptureComponent2D and SceneRendering

UE - Graphics Features - Feb 14, 2018

This problem is difference rendering result between Final Image of SceneCaptureComponent2D and scene rendering. If I disable the post effect, the result seems to be the same, but turning it on will ...

Reflections Not Behaving As Expected in Splitscreen

UE - Graphics Features - May 15, 2018

In splitscreen, Player 0 view influences reflections for other player views. A user submitted the included test project showing the issue, and I have reproduced on 4.18.3 as well as 4.19.2 (see Spli ...

Assertion failed: UnscaledViewRect.Width() > 0

Tools - May 23, 2018

Crash when using new FCanvasDrawer Licencee notes that crash does not occur if "new FCanvasDrawer" is commented out. ...