Having an extra semicolon on the line before declaring a UPROPERTY will cause UHT to miss parsing the following UPROPERTY. This is expected, but an error is usually given when this is the case. This ...
When the user moves two notifies onto the same frame, the notify track does not immediately update and add a second track so they don't merge together. For it to update, the user has to perform a s ...
AI Perception does not detect multiple actors across multiple sublevels. It appears that sublevels recognize the persistent level actors but do not recognize other sublevel actors. In the sample pro ...
Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints. Not ...
In UE4.14, the Editor freezes and is unresponsive and/or user cannot use any element of the editor in the second display Regression: this did not occur in previous versions of the Engine: tested in ...
Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...
Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode ...
Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...
After hitting Send and Restart from Crash Reporter, the project browser opens instead of the project that you were working in. This has been a issue from bug - UE-36429 ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...