Landscape collision does not properly register if a character collides with it from under the landscape. ...
If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...
Behavior Trees cannot be saved if the Blackboard assigned to it was opened before opening the Behavior Tree from the Content Browser. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.10 Preview 3 binary ...
Graphics failure when pasting code for a BP node into Color Picker Hex field Does not occur in 4.8.3 ...
Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...
A licensee requested this ticket be entered as a bug report. The pivot vertex snapping functionality has changed and no longer functions as it did in prior versions of the engine. Somewhere the key ...
Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...
Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint. ...
Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled. The camera appears to behave the same as it would normally, but the actor the viewport is locked to is moved ...
When you attempt to play the user project in Standalone, or Packaging for Windows, the new window will crash and not play the game. Issue also occurs on Mobile. The project will not open. ...