When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...
A crash will occur when editing the Draw Size of a Widget Blueprint in an Actor Blueprint class. Sometimes it will crash instantly after editing the Draw Size and other times it will take a couple ...
When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...
This is perhaps a misuse of Instanced properties but the repro info is good so I thought I'd better add it to Jira. See Additional Info URL for details. Checked and happening on: //UE4/Main CL-2884 ...
UUserDefinedEnum contains an array of FTexts which are supposed to be used as localized display names, however these are populated from the underlying UEnum type using the meta-data on the object. T ...
If a variable's value is being set in the construction script of a class and then that value is edited (the line itself is edited, not another setting of the variable), hot reload will not update th ...
When an actor that is spawned at runtime is moved via SetActorLocation and collides with a static object, no hit events will be fired. If the same static actor begins simulating physics, the dynamic ...
A simple scene with just a light and an mesh will suffer from copious amounts of bloom. This will occur if there is a light in the scene or not. Exposure Histogram does not produce this result. This ...
When using move component to to move a component, and then calling Destroy Actor when the actor overlaps another actor, a crash occurs. In this case, the user was attempting to move their static m ...
User is reporting that this is happening with some, but not all meshes. I didn't see anything out of the ordinary when looking at the asset in 3Ds Max, and the asset will import correctly into 4.10. ...