Deleting an external actor without checking it out causes bad state

UE - Editor - Workflow Systems - Sep 26, 2024

Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP) makes Physics simulating ragdolls fly off into space.

UE - Simulation - Physics - Sep 26, 2024

Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP - slomo sets TimeDilation) makes Physics simula ...

Problems with shadows on transluscent materials

UE - Rendering Architecture - Sep 24, 2024

Shadows on the surface of SingleLayerWater are heavily pixelated, and don't appear to use bilinear filtering at all. Also tested on //UE5/Release-5.5, CL: 36481335 ...

Geometry collection components report incorrect mass for character movement components

UE - Simulation - Physics - Sep 24, 2024

A player cannot move heavier GC objects even if we have a valid setup due to the GC not reporting the correct mass.  ...

Retargeting Retain Additive Flags option keep reference to the original sequence in additive settings

UE - Anim - Rigging - Retargeting - Sep 24, 2024

Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept. Batch retargeting process correctly identifies that ...

Spline Component Spline Generation Panel does not trigger Construction Script

UE - Editor - Workflow Systems - Sep 24, 2024

From Licensee Spline generation tool no longer triggers the construction script We recently updated from Unreal 5.3 to 5.4 and our level designers are having an issue with the spline mesh generatio ...

Check for sRGB on Normal and Mask samplers instead checks against Greyscale and Alpha samplers

UE - Rendering Architecture - Materials - Sep 24, 2024

In FMaterialInstanceEditor::RefreshOnScreenMessages, there is a check for sRGB on Normal and Mask samplers. The issue is the check uses a TextureCompressionSettings enum cast to EMaterialSamplerTyp ...

Strip out disabled Pose Search Database animations during cook

UE - Anim - Gameplay - Sep 23, 2024

Animations that are disabled in the Pose Search database still get loaded in a cooked build ...

GameFeature Plugins do not chunk as expected when using PrimaryAssetLabels

UE - Gameplay - Sep 23, 2024

There is some unexpected behaviour around GameFeature Plugins (GFPs) when packaging with chunking enabled most noticeable when using PrimaryAssetLabels (PALs). Firstly, PrimaryAssetLabels do not ap ...

Blueprint improperly marked dirty when it contains a latent node with a byte enum

UE - Framework - Blueprint Editor - Sep 23, 2024

In UE 5.4, when deleting actors in our levels, some blueprints will be mark dirty despite not having changed. We traced that down to FAssetRenameManager::CheckPackageForSoftObjectReferences. The af ...