When trying to test Vehicle game, the counter did not increase as time elapsed. This prevents being able to test if the lap function is working. Tested in 4.13.2 CL 3145013 and it was working. Thi ...
Crash when using merge actor on static meshes that have been affected by simplygon ...
VOIP has a limited amount of concurrent clients talking before packets start to get dropped. ...
No longer able to stop recording an animation by clicking the yellow text in the Persona viewport even though the tooltip when hovered over it states that you can. This is a regression from 4.13.2 ...
Pointed out by a licensee here: UDataTableを読みこんだ際のメモリ破壊について When reading the `UDataTable, in DataTable::LoadStructData()` the contents of the struct are interpreted[Image Removed], but the size of ...
The pose asset list does not update unless Persona is closed and opened or if the user searches in the search bar. This is a regression from 4.13.2 Same thing as this old bug: https://jira.it.epic ...
Per conversation between Gareth and Mike, it was determined the Landscape tool is in Game Mode by default. Within the Landscape Tool, all UI elements are disabled by default. This has been observed ...
The loading time from 4.12 to 4.13 on mobile devices seems to have increased quite a bit. My results: 4.12.5 Windows 7 - Launch On: Loading Level 2 - .51 Loading Level 3 - .74 Loading Level 1 - .73 ...
Using the transform gizmo to scale a blueprint component will break the functionality if scaled to 0.0 and released. Workaround: If the scale value is directly set to non-zero value, gizmo can be u ...
When you double click a component from another BP in the FiB results nothing happens. When the other BP that contains previously mentioned component is already open, it does open to the component. W ...