[CrashReport] Linux crash - FVulkanCommandBufferManager::WaitForCmdBuffer

UE - Graphics Features - Aug 22, 2017

This is a semi-common Linux crash coming out of 4.17.1. It is spread among a few different similar callstack affecting a handful of users. [Link Removed] [Link Removed] [Link Removed] [Link Removed ...

Shader used factories/types/pipelines should be in DDC key

UE - Graphics Features - Jan 31, 2018

A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...

Welded grandchildren do not overlap properly when their grandparent is simulating physics

UE - Simulation - Physics - Jun 7, 2018

Grandchildren (C in an attachment hierarchy of A < B < C) that are auto welded have issues related to overlap events when moving via physics. They tend to overlap later than they should. This does n ...

Web browser widget does not receive input when used in a 3D widget component on Android

UE - Platform - Mobile - Jul 9, 2018

Web browser widgets to not receive input when used in a widget component on Android devices Update: Oculus Quest devs attempting to implement and interact with the web browser widget via widget i ...

UUserWidget::SetPositionInViewport does not function as intended

UE - Editor - UI Systems - Oct 15, 2018

The Set Position in Viewport node does affect UserWidgets position. It keeps it 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21  (CL - 4465720), 4.22 (CL - 44654877) ...

Numpad + Shift does not release keystrokes

UE - Gameplay - Input - Nov 9, 2021

The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html  Regression No, according ...

UE 5.4 - Specular/reflection disappears above 4096 resolution render

UE - Rendering Architecture - Aug 1, 2024

After a viewport is more than 4096 pixels wide, Lumen's specular reflections buffer cuts its width off at 4096 pixels. It appears that the affected buffer is "Lumen.Reflections.ResolvedSpecularIndi ...

Typo in Content Examples Lighting Level

Docs - Samples - Jun 18, 2015

User has found a misleading typo in the Lighting Level of Content Examples. Specifically 5.4, the Source Radius = on both examples should be Min Roughness = [Image Removed] Also Reproduced in 4.8 ...

Android game packaged with obb outside apk does not create SaveGame directory on device

UE - Platform - Mobile - Jun 19, 2015

An apk packaged in 4.8 release with 'Package game data inside .apk' unchecked does not create a SaveGame folder in the device's directory and does not create a .sav file. File is saved if the SaveGa ...

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate

UE - Gameplay - Blueprint - Jun 11, 2015

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...