Crash when adding multiple collision types to a mesh

Tools - Jan 27, 2017

Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...

Additive Pose Asset arms become over exteneded when blended with reference pose

OLD - Anim - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...

It is possible to assign actor references in the BP editor on Scene Capture Components (Update Hidden/Show Only Actor Array)

UE - Gameplay - Blueprint - Jan 27, 2017

The scene capture components (both 2D and Cube) in an actor blueprint wont populate the hidden OR Show only actor array after you have chosen an actor. The field remains as "none" however the compon ...

Attenuation wireframes not visible if the attenuating actor is selected on PIE exit

UE - Gameplay - Jan 27, 2017

REGRESSION No, occurs in 4.14. If the user has an attenuating actor selected while they go through a PIE session, the attenuation wireframes will not be visible when they exit PIE. They will need ...

Crash when splitting a UDS pin on a collapsed graph

UE - Gameplay - Blueprint - Jan 27, 2017

I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...

Access Violation in delegatesignatureimpl.inl after HotReload

UE - Foundation - Core - Jan 27, 2017

This is the third different callstack in an attempt to repro a HotReload crash I am experiencing. The other two are:[Link Removed]: Nullptr Ensure and crash after HotReloading[Link Removed]: Assert ...

Assert in EditorEngine.cpp after HotReload

UE - Foundation - Core - Jan 27, 2017

This occurred when I tried to repro an ensure and crash the resulted in [Link Removed]. In the crash group on the Crashreport website I noticed that KimK had the same callstack as this one. She wrot ...

Spinbox value decimal point is moved one place to the right when edited on Android

UE - Platform - Mobile - Jan 26, 2017

After the value of the Spinbox is edited and committing the edited value, the decimal point will move one place to the right. ...

No additional ticks appear on the timeline when you zoom in

OLD - Anim - Jan 26, 2017

No additional ticks appear on the timeline when you zoom in Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...