Greyscale image compression and sRGB settings are rendering different results in the Texture Editor versus the Material Editor and in game. Texture Editor (sRGB = True, Compression=Greyscale):[Link ...
If you re-position the editor windows and hit save layout, the layout is not saved. ...
Submitted by a licensee on UDN. I verified it and have attached the test level that he provided. In the test map. some boxes fall and break. Walking straight into the boxes causes the editor to cra ...
User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...
Blueprint Template Launch On from Mac crashes on device. ...
While working with a struct. If the user changes the value of a variable the info panel auto-collapses. The user than has to re-expand the info-panel and work their way back to the place they left o ...
Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...
Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...
When a POM decal material is applied to a decal actor in the scene the video driver will crash. This worked prior to 4.11.0 release. Only when the material is assigned to a decal actor will the vide ...
If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...