RegisterComponentWithWorld does not check to see if Children of registered component have bAutoRegister set to false

UE - Gameplay - Components - Nov 30, 2017

UActorComponent::RegisterComponentWithWorld() does not have a check for bAutoRegister near the end of the function, where it registers the component's children if it was created by the Construction ...

Cannot specify custom window positions in "windowed mode" for packaged games

Tools - Nov 30, 2017

There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...

Crash opening Child/Grandchild Blueprint after updating to 4.18

UE - Gameplay - Blueprint - Nov 29, 2017

From this UDN: https://answers.unrealengine.com/questions/718928/4180-editor-crash-while-opening-child-blueprint.html Crash occurs when opening child (or in the repro case, grandchild) blueprints a ...

Instanced Properties create temporary references on child objects in Blueprints

UE - Gameplay - Blueprint - Nov 29, 2017

When an object whose class has the EditInlineNew specifier is added to an instanced property, any children of the blueprint will have a reference to the same object that was created for the instance ...

Blueprint interface function with the same name as a node gets fused

UE - Gameplay - Blueprint - Nov 29, 2017

Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...

Enabling For Distribution doesn't set config to Shipping in DefaultGame.ini

UE - Platform - Mobile - Nov 29, 2017

After I ran the above steps and then packaged for Windows and iOS (using File > Package in the editor), my resulting executable was Shipping. So far this issue is cosmetic / confusing to the user ...

Packaging fails when Online Framework Plugin is enabled in a Binary build.

UE - Foundation - Cpp Tools - Plugin System - Nov 29, 2017

Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in s ...

(Paper2D) Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game

UE - Gameplay - Paper2D - Nov 29, 2017

With tile maps, Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game. This issue does not appear to be a regression. Versions Tested: Issue occurs on all ...

Packaging failed! toast does not replace the previous toast

Tools - Nov 29, 2017

Packaging failed! toast does not replace the previous toast. Users are able to click the Dismiss button for the most recent toast, but not for any others. The Show Output Log link works on all acti ...

world outliner does not hide attached actors when turning off visibility

Tools - Nov 29, 2017

When attaching actors via the world outliner, there is an issue occurring using the visibility option, actors attached via the world outliner do not follow the visibility of what they are attached t ...