When migrating project from 4.12.5 to 4.13, Blueprint functions can lose input/output variable links. ...
Data entry field for blueprint Array Add is uneditable until the Add is copy and pasted, this also occurs if you add an array via right click Array and then link a variable to the array ...
CanJump Blueprint node will return true for 1 jump after "MaxJumps" and if this happens, will never return true again, even after Character has landed and CurrentJumps has reset. ...
When using the Event Track to call an event in the Level Blueprint that stops a LevelSequence and then assigns that LevelSequence from another will result in an Access Violation. ...
We use GetEditorWorldCounterpartActor in the sequence recorder which cant work in standalone builds as it relies on GEditor. The best fix would probably be to just add a guard for GEditor to GetEdit ...
Statfile writing seeks to the length of the file between writing new data. The cached length of the file isn't updated when written to when the file length increases so it keeps going to the origin ...
Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...
Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...
The default camera location for the Persona viewport will be far away for some meshes. I could reproduce this issue with the SK_Chain_* assets in QAGame, though this doesn't reproduce for other ske ...
The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...