In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled

OLD - Anim - Sep 2, 2016

In Persona, when Auto Align Floor to Mesh is disabled, Floor Height Offset has no effect on the scene. ...

Anim to Play setting isn't visible when no mesh is assign to skeletal mesh component

OLD - Anim - Sep 2, 2016

If the user has a skeletal mesh component with no skeletal mesh assigned to it, there will be no Anim to Play setting visible (when Animation Mode is set to Use Animation Asset). Once a skeletal me ...

Moving sublevel in world composition browser does not appear in Undo History

UE - World Creation - Worldbuilding Tools - World Composition - Sep 2, 2016

Moving sublevel in world composition browser does not appear in Undo History. Regression (no) issue (does) occur in 4.12.5 ...

Landscapes do not render on PowerVR device

UE - Platform - Mobile - Sep 2, 2016

When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...

WmfMedia: WMV2 encoded videos are too bright

Media Framework - Sep 2, 2016

This seems to be a bug in WMF's YUV-to-RGB conversion. We can work around this by using our own pixel conversion shader. ...

'Can Jump' functions differently in 4.13

UE - Gameplay - Sep 2, 2016

'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...

Loading Pak Files from Third Party into Project producing Texture Artifacts

UE - Foundation - Core - Cooker - Sep 2, 2016

Calling an object from the mounted pak file, textures on objects appear wrong, and the texture from the Engine defaults gets assigned. This happens with all objects on the screen including meshes, b ...

Convert selected components to Blueprint Class will crash if the Actor is not tagged as BlueprintSpawnableComponent

UE - Gameplay - Components - Sep 2, 2016

The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...

Typing "Custom" in Blueprint Search Menu No Longer Brings Up Add Custom Event by Default

UE - Gameplay - Blueprint - Sep 2, 2016

When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...