This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...
Heatwire effects do not work for execution wires touching user macros. Native macros do not exhibit this behavior. Note: This is with BP Profiler turned off. ...
UForceFeedback is expected to give vibration just like in the graph of the asset. But only in iOS it is not. It is expected to give continuous vibration following the forcefeedback asset, but only ...
Changing levels with an auto-released particle system will cause cooked builds to crash. This is a regression. This crash does not occur in 4.25 ...
Context Lumen is the default global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments ...
If the Runtime Mesh Component is installed in the 4.14 Binary Engine, upgrading a copy of a code project from 4.14 to 4.15, even if it does not use that plugin, will result in the upgrade process ha ...
Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...
[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...
While executing [Link Removed] Sequencer - Recording - Basics - Template – attempting to view a recorded sequence while in PIE triggers a set of warnings each time the play button was pressed. LogUO ...
It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...