Niagara Mesh Renderer causes GPU hang on IOS 13.4.1

UE - Platform - Mobile - Sep 20, 2022

SceneCapture2D Render Targets do not retain Alpha when in Rendering Preview for Vulkan and ES3.1

UE - Platform - Mobile - Dec 12, 2022

Regression: This issue does not occur in Release-5.0, so this is a regression The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blu ...

Open Level Crash in Gear VR

UE - Platform - XR - Oct 5, 2016

Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...

Noise Material Expression is rendering outside Min and Max Range with High Position Values

UE - Graphics Features - Mar 31, 2015

The Noise Material Expression is rendering values well outside the Min and Max Range set in the Expression node. Also Reproduced in Main Promotable-CL-2469752 Alerted the user to suspicions and su ...

UMaterialBillboardComponent Memory Leak and Hitching (Unreal 4.19.2 + 4.19.1)

UE - Graphics Features - May 4, 2018

Creating an actor with a UMaterialBillboardComponent causes Editor hitching. ...

Animation Rate Scale does not appear to have an affect when blending an animation with two different Rate Scales

OLD - Anim - Dec 14, 2018

Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...

Local binary build of 4.22.1 fails when only Visual Studio 2019 is installed

UE - Foundation - Cpp Tools - Apr 30, 2019

Attempting to create a local binary build of 4.22 using Visual Studio 2019 (with no other versions of Visual Studio installed) currently fails with several warnings and errors, including the followi ...

4K Resolution and High DPI Scaling in Linux aren't completely affected by System Display Scaling

UE - Platform - Linux - Aug 26, 2019

Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...

Making a navigation system 'strictly static' affects all subsequently created navigation system instances

UE - AI - Mar 26, 2020

The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...

Migrating a project from UE5.2 to UE5.3.1, there was a difference in the navmesh generated on HISM

UE - AI - Navigation - Oct 24, 2023

HISM is generated by ConstructionScript Actor is placed on the level and navmesh is generated on top of HISM. In UE5.2, the navmesh was generated without splitting on the HISM. In UE5.3, a break occ ...