Crash in editor when audio is playing

UE - Platform - Apple - Jan 26, 2017

This is a regression and does not occur on Windows ...

Physics Asset created with Limited Default Angular Constraint Mode will have Free Angular Constraints on editor restart

UE - Simulation - Physics - Jan 26, 2017

REGRESSION No, occurs in 4.14. When creating a physics asset with Default Angular Constraint Mode set to Limited, if the user saves and restarts the editor without making any edits, the constraint ...

User Defined Enums may lose their display names on upgrade to 4.15

UE - Gameplay - Blueprint - Jan 26, 2017

Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1

Tools - Jan 26, 2017

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...

Hiding/Clearing Oculus Splash Screen has no effect

UE - Platform - XR - Jan 26, 2017

Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...

VS 2017: Upgrade VC++ Compiler and Libraries dialogue in VS when creating a code template project

UE - Foundation - Build - Farm - Jan 25, 2017

Pressing "Ok" on the dialogue allows the user to move on and continue working as normal in VS 2017. I was able to work through our hotreload test and a packaging test without issue. I also noticed ...

Peripheral Vision Angle Value Not Being Clamped

UE - AI - Jan 25, 2017

Peripheral Vision Angle values are not being clamped to the maximum supported value if a greater value is entered. ...

Widgets can no longer take focus after clicking somewhere other than the widget itself

UE - Editor - UI Systems - Jan 25, 2017

Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Notes: -This issue did not a ...

Crash when Dragging Skeletal Mesh with Apex Clothing into Level

UE - Simulation - Physics - Character - Jan 25, 2017

A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...

Rotated component made into root displays incorrectly in the blueprint editor

UE - Gameplay - Blueprint - Jan 25, 2017

Rotated component made into root displays incorrectly in the blueprint editor. Closing and reopening the BP editor corrects the displayed root component. ...