When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...
Changing a folders color in the content browser does not stay if the folder is renamed. Changing the name back will result in the color changing back as well. ...
When removing an item from a list view the editor will crash when trying to update. ...
Version 4.22 of the Engine includes initial support for Visual Studio 2019. However, an updated version of UnrealVS for VS2019 is not included in the Engine. ...
A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here [Link Removed] ...
Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...
Attempting to build the Engine using the Debug Editor configuration results in a build failure related to a string literal (error C2338: Formatting string must be a TCHAR array.). There are three ch ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...
When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...