when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a st ...
The backtrace is: F/DEBUG : backtrace: F/DEBUG : #00 pc 00070e22 /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG : #01 pc 0004758d / ...
Expectaton: Temporal AA should work on Mobile ...
In a Google VR project, stuttering occurs when switching from stereo rendering to mono. Seems less like performance and more of a sensor input problem? 4.17 - No repro 4.18 - Unable to package (Ma ...
Change windows DPI scaling to something other than 100% causes the DebugCanvas to display incorrect position and text size. ...
Trying to package a Client version of a project using Visual Studio 2017 currently fails. Packaging a Client version of a project using Visual Studio 2015 completes successfully. Alternate Steps to ...
Nodes used to create debug shapes do not appear show up when using delta seconds as their duration. ...
Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...
Issue was reported by customer (Oct 15, 2018): [Link Removed] ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...