Crash Occurs When Clicking Off of Color Picker in Data Table

Tools - Jun 29, 2016

When using an FLinearColor variable in a data table and editing it using the color picker, clicking anywhere off of the color picker window will cause the editor to crash. Error Message: Assertio ...

The "Is Pressed" node does not return true while using the virtual joysticks

UE - Editor - UI Systems - Apr 15, 2015

If the user is pressing a button and then uses one of the virtual joysticks the "Is Pressed" node will return false even if the user is still holding down the button. ...

Interface function has the incorrect pin type if referencing self

UE - Gameplay - Blueprint - Sep 1, 2015

Interface function has the incorrect pin type if referencing self User Description: I have an interface that requires an array of its own interfaces as output. I have that array of interface as a ...

Camera is flipped when keying from negative to positive Crane Pitch

UE - Anim - Sequencer - Aug 19, 2016

Camera is flipped when keying from negative to positive Crane Pitch ...

Update Capture causing Post Process Flickering across whole scene

UE - Graphics Features - Jun 30, 2015

When a Scene Capture Actor is updating the content via an Update Content Node, the Static meshes in the world will flicker or pulse according to the update timer for the Scene Capture Actor. This o ...

Attempting to Duplicate an Asset Copied to a New Folder Spawns the Original Asset

UE - Gameplay - Blueprint - Mar 8, 2016

Copying an asset into a new folder, placing an instance of the copy into the level, and then attempting to duplicate that copy by using CTRL+W in the viewport creates another instance of the origina ...

"Override Game Mode" only works with "Use Separate Process" enabled

UE - Anim - Sequencer - Jul 13, 2016

Override Game Mode only works when Using Separate Process ...

Moving folder does not bring along maps

UE - Editor - Content Pipeline - Content Browser - Jan 30, 2015

Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...

MaterialInterface is not exported and therefore it's functions are not accessible

UE - Graphics Features - Jun 9, 2015

MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...

Full screen mode when using a laptop with Optimus ignores the gama setting

UE - Graphics Features - Feb 15, 2016

When using full-screen mode on a optimus laptop the gama that is set for the system appears to be ignored and uses the default setting, even if it has been adjusted in Windows display calibration se ...