Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...
Editor memory leak occurs when Actor's String Variable contains Characters(Char) close to/exceeding a million bytes ...
With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...
Trying to use UAT to build a plugin that has CanBeUsedWithUnrealHeaderTool set to true will fail due to a null reference exception (log from Main CL 4666322 attached). This happens because the plugi ...
When deleting a state in a state machine while the state is open in another tab the editor will crash ...
When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...
Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...
Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...
Comment from user in crash groupTried to delete frames in an animation ...
Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...