Get Instances Overlapping Box node does not pick up overlapped instances

UE - World Creation - Worldbuilding Tools - Foliage - Aug 9, 2016

Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...

iPhonePackager 64 bit packaged with 32-bit deployment server.

UE - Platform - Mobile - Aug 9, 2016

This was discovered by Release team when attempting to smoke Release 4.13 P2 ...

LOD asset does not visibly update

Tools - Aug 9, 2016

When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but th ...

Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on

UE - Gameplay - Aug 8, 2016

Crash occurs when the user attempts to import an .abc file as a Geometry Cache over itself, while the asset is in the level and Buffer Visualization is on in the viewport. ...

Crash creating loop between two anim blueprints referencing each other as sub anim instances

OLD - Anim - Aug 8, 2016

Crash occurs when the user creates a loop between two anim blueprints referencing each other as sub anim instances ...

Crash when Redoing the placement of a Blueprint with a Child Actor Component

UE - Gameplay - Blueprint - Aug 8, 2016

Perhaps the Child Actor being "undod" is not saved correctly? ...

Using Certain Names in Blueprint Math Expression Causes Compiler Error

UE - Gameplay - Blueprint - Aug 8, 2016

Entering a value such as x1-x0 into a math expression node is causing a compiler error in blueprints. This is inconsistent with the behavior in 4.12.5, when entering the same expression would cause ...

Crash when importing an Alembic file with Materials as a different asset type than one that already exists

UE - Gameplay - Aug 8, 2016

This will occur when changing between all Import Types (so long as Create Materials is checked). The callstacks are slightly different depending on which Import Type you switch to. [Link Removed] ...

[CrashReport] UE4Editor_AssetRegistry!FAssetData::FAssetData()

Tools - Aug 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...