When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...
Certain particle systems freeze when rendered in Fullscreen mode during PIE with Text Block added within Widget Blueprint. From what I could tell it is the GPU particles that are freezing. Note I n ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
joseph.w - attempting to PIE in advanced vehicle blueprint templateCrash when selecting pie ...
Calling "Play Animation", if current animation has a looping timed particle it will continue playing ...
Attempting to compare a blackboard key type using an equals node always returns false. In the setup in the attached project, there is a task that contains a public Blackboard Key Selector variable. ...
Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...
When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds ...
Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...