Crash selecting PIE after saving a blueprint exposed and used in sequencer

UE - Anim - Sequencer - Jun 17, 2016

Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...

Eye adaption when using Auto Exposure Basic breaks when window size changes

UE - Graphics Features - Jun 17, 2016

This isn't really a recent regression, I think it's always had this issue but it's very annoying. I also noticed that if I go fullscreen with the viewport, then back down to a smaller one it will ...

Google VR plugins prevent building for iOS in Binary builds

UE - Platform - XR - Jun 16, 2016

Packaging for iOS fails in Binary builds if the Google VR plugins are enabled. This does not occur in source builds. ...

Crash when Deleting Concatenator Node while Playing Sound Cue

UE - Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...

Setting color in linear color struct variable within another struct crashes the editor

UE - Gameplay - Blueprint - Jun 16, 2016

Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...

Moving Landscape causes Crash with Landscape Grass Output in Landscape Material

UE - LD & Modeling - Terrain - Landscape - Jun 16, 2016

Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied. I narrowed this down to being directly related ...

Nativize Blueprints removes blueprint functionality in packaged project

UE - Gameplay - Blueprint Runtime - Jun 15, 2016

If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...

Behavior Tree Decorator Not Aborting When Observer Aborts is Set in Behavior Tree

UE - AI - Jun 15, 2016

Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...

Importing a t3d filetype will cause a crash

UE - Editor - Content Pipeline - Import and Export - Jun 15, 2016

!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...

Crash after Compiling Shaders for Imported SpeedTree Assets with Default Settings

UE - Platform - Apple - Jun 15, 2016

A crash occurs when importing any SpeedTree asset with the default import settings. The user reporting the issue says "the crash occurs if I have import WIND AND SMOOTH LOD checked like the default ...