While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel

UE - Gameplay - Blueprint - Oct 27, 2015

While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node. Reproduc ...

Collapsed Nodes do not move with their functions

UE - Gameplay - Blueprint - Apr 10, 2015

When you create a function and collapse nodes within it, the collapsed nodes to not follow the function category switch. I also noticed that when you move the function around that has the collapsed ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...

[CrashReport] Mac crash - FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

UE - Rendering Architecture - RHI - Aug 25, 2017

This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...

Niagara Sprite SubUV Skips Images

UE - Niagara - Aug 14, 2018

Niagara SubUV will skip most images in a SubUV sprite. Every 8 frames on the time line once it starts spawning it will change its appears. Only 16 of the 64 images are shown from the SubUV. Found i ...

IsTraceHandleValid with default FTraceHandles has unexpected behavior on the first frame

UE - Simulation - Physics - Sep 18, 2018

Because both FWorldAsyncTraceState's CurrentFrame and FTraceHandle are default initialized to 0, on the first frame, if a new Asnc Trace starts all default FTraceHandles will reference the same (now ...

Matinee not triggering when moved from one level to another

Tools - Oct 19, 2015

It appears that if you create a Matinee in a Sublevel, and then subsequently move the matinee between levels. It will not keep associations with the attached actors in the Matinee and not trigger e ...

Painted Vertex Color on Meshes in BPs do not save when Movie is generated from Matinee

Tools - Jun 16, 2015

When you render out a movie from a Matinee, the painted Vertex Colors on a Blueprint does not render, the meshes in the Blueprint revert to imported vertex color. Also Reproduced in 4.8.0 and Main ...

SceneTexture:Scene Color node renders black in Standalone, Launch On and Packaged Game

UE - Graphics Features - Jun 5, 2015

When using a Blendable to render SceneTexture:Scene Color into the Post Process, it appears to render as expected in PIE and Simulate, but when viewed in Standalone, Launch On or a Packaged Game the ...

"Failed to find object 'Class None'" in project log after creation

UE - Foundation - Core - Nov 17, 2014

Users reported seeing the line "LogUObjectGlobals:Warning: Failed to find object 'Class None.'" in the Output log after creating a project. I was able to confirm in a new blank code project without ...