It's likely that this bug has been around for quite a while. The user reports that the issue could possibly be in FCustomizableTextObjectFactory::ProcessBuffer, but this seems more like it could be ...
The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...
Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...
Licensee wants to take screenshots that are more than the size of the viewport ingame. However, they are having trouble because the results depend on the size of the viewport. ...
Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected. ...